All examples · Meshes and 3D

Flat vs smooth shading

What this example shows

How a model's surface is made to face decides whether it reads as carved or as moulded. The top row is flat: every triangle with its own hard edge, the look of the era. The bottom row is smooth: worked out evenly across the surface.

The same three files, loaded twice each; nothing differs but the option. Left alone, the engine keeps what the artist baked into the file.

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