The hand is somewhere else in every frame. Each frame of the sheet says where, by name, and pointOf(sprite, 'hand') gives that place in the world for the frame showing now, with the flip, the anchor, the scale and the turn applied. There is no table of offsets to keep in step with the art.
Here they are given to createSpriteAtlas({ points }); an .atlas file gives them the same way. The yellow marks are the points.
Click the preview first so it hears the keyboard. ← → walk, Z strikes.