All examples · Meshes and 3D

2D inside 3D

What this example shows

createSpriteTexture draws a component into a picture every frame instead of the screen, and a model shows it: the handheld's screen is a creature and a bar living in their own 128×128 pixels.

With sees: 'scene' the picture also shows the world around it from a camera of its own: the monitor on the wall is a security camera watching the handheld.

Starting