All examples · Meshes and 3D

3D floor

What this example shows

usePlaneGeometry used as a ground plane: a flat 10×10 quad facing +Y, with a cube resting on top.

The camera is raised and pitched down (y and rotationX) so the floor is not viewed edge-on. That edge-on view, not the geometry, is what made the plane look broken in front of a camera looking straight ahead.

Starting