All examples · Meshes and 3D

2D and 3D

What this example shows

Both halves in one scene, in one list, sorted by the same zIndex: a sprite behind the model, a panel in front of it. On a tie the model goes under, because a HUD is meant to be seen.

This scene has no 2D camera, so its sprites are in screen pixels and pinned: the 3D camera can go anywhere and the panel will not move.

Starting