All examples · Meshes and 3D

Particles 3D

What this example shows

The same pool and the same .particles format, drawn as squares that always face the camera, in world units. The square is spread in the vertex shader along the camera's right and up, so an orbit changes two directions rather than every particle.

They are hidden by the log in front of them but never by each other: they test depth and never write it.

Starting