The same look as Portable shaders, composed, with no WGSL and no GLSL anywhere. A graph is made of typed values, so the compiler writes whichever language a renderer speaks. The effect runs on both, side by side here, and the two halves cannot drift apart because nobody wrote them.
That is exactly what a .shader file is: nodes and wires as plain JSON, with no shader source in any language, loaded with useLoadShader like a .wgsl. Drawn in an editor or written in code as here, it is the same graph.