All examples · Meshes and 3D

Spot light

What this example shows

useSpotLight is a point light narrowed to a cone: a direction, angle (the outer half-angle) and penumbra (how soft the edge is), on top of a place and a range.

Here it sweeps across a row of cubes standing on a usePlaneGeometry floor, lighting each cube, and the floor behind it, as the beam passes over.

Starting