Back to the reference
Creators
What puts something in the game: the game itself, scenes, sprites, text, models, particles, packs and the rest.
18 symbols
Game
Scenes
Game objects
createMaterialMakes a material: a shader of your own, and for models the surface it is drawn over.createMeshPuts a model in the scene: a shape, somewhere, with a surface.createModelPuts a loaded model in the scene.createNineSlicePuts a picture in the scene that can be any size without deforming: a panel, a button, a dialogue box, a health bar.createPackPlaces one thing a pack offers: a box, or a scene as one part of the scene that creates it.createParticlesPuts an emitter in the scene: a place that makes particles, following an effect from a file.createParticles3dPuts an emitter in a scene in three dimensions, following an effect written for them.createSpriteTextureMakes a picture and fills it with a component: whatever component draws, and whatever it creates with useSpawn, ends up in the picture instead of on the screen, every frame.createTextWrites something on screen with a bitmap font: a score, a title, a menu, "PRESS START".